Showing posts with label codes and conventions. Show all posts
Showing posts with label codes and conventions. Show all posts

06/01/2014

Codes and Conventions of Coming-Of-Age Films

As part of my pre-production research, I decided to compile a list of codes and conventions of coming-of-age films. This list will be very useful to me when I am producing my script as well as applying elements into my marketing texts, i.e.; my posters and my DVD cover.
 
This list has been compiled with assistance from primary research such as the recurring patterns from the textual analyses of marketing campaigns and opening sequences of coming-of-age films and from secondary sources (websites and news articles). This list not only contains typical character traits and typical locations that would feature in a coming-of-age film. It also includes a typical coming-of-age film's narrative structure.
  • The plot of a coming-of-age film usually revolves around a relationship between two of the characters. This relationship is usually the influence behind key events of the story.
  • Sub-plots: abuse, sex, bullying, drug use, first love, rebellion, society’s view on virginity, pregnancy, life at home, transition made to become mature, loss of innocence, acculturation (the psychological and emotional effects of society, how people adapt into society), stressing the ability to make wise decisions or judgments, gang culture.
  • Themes include: romance, variety of characters (particularly humorous), the importance of friendship, exploring the party lifestyle, situations that the audience can relate to, drama
  • Typical main characters are young people approaching 16 years old or 18 years old and a child-like trait, which was present at the start of the film, disappears as part of the characters' 'transformation'. Male characters are very stereotypical: they seek for 'one thing' (sex). The characters tend to have strained relationships with their parents.
  • There are distinctive types of character such as; 'the girl next door'/the sweet innocent girl, the rebels/people who rebel against the law, the geek who lacks social skills, misfits, the jocks who intimidate the main, male character/try to liaise with the lead female character, etc.
  • Urban, contemporary music is used for transitions between shots and cuts (particularly hip-hop and rap music when representing gang culture)
  • The target audience for this genre of film is 15-21 year old females. The typical age rating varies from 12 to 18.
  • There is often a moral or hidden message, which influences the conclusion, that encourages the audience to reflect on their past behaviour or their views on certain issues that affect a modern-day society.
  • Typical locations include: school, parties, rough neighbourhoods, areas of outstanding beauty (countryside), a character's bedroom, abandoned areas of the countryside, council estates and apartment blocks.
  • Typical shots that are used are: montage editing, minimal use of transitions (fade ins or cuts), inter-titles, date recapped at end of the film, low key lighting, focus pulls, slow motion, internal monologues/narration, scenes of intense dialogue, over-the-shoulder-shots for conversations and cross-cutting.
 
NARRATIVE STRUCTURE
 
INTRODUCTION: Introduce the main characters and the setting to the audience whilst establishing a conflict or a problem and doubts that are underlying factors of that conflict.
 
ORDEALS/COMPLICATIONS: Insert events that complicate the problem. Ensure the drama gradually increases until the film reaches the climax.
 
CLIMAX: The most dramatic section of the film.

EPIPHANY/KNOWLEDGE: The protagonist discovers something about themselves that makes them realise that things need to change.

TRANSFORMATION: As a part of the conclusion, a part of the protagonist's life has been changed because of the effects of the climax and of the epiphany. This is usually a positive ending but can be negative depending on the severity of the climax.
 


03/01/2014

'Kidulthood' Movie Poster - Textual Analysis

 
As part of my ongoing research, I have decided to analyse several posters of popular films from the coming-of-age genre. These posters will help me and my final project because any recurring patterns within the films' marketing campaigns will help to structure the marketing campaign for my own movie. It will also help consumers to easily identify what genre my film is by just briefly looking at my film's poster or DVD cover.
 
The second film poster that I am going to analyse is 'Kidulthood'. I decided to analyse this poster because it clearly establishes the genre, the film's social context and what age group is this film's target audience. During its time of release (2006), Kidulthood was critically acclaimed for being - according to the Daily Mail - 'a harrowing, uncompromisingly bleak but thoughtful look at the anguish of being young and poor in Britain' and - according to The Guardian -  'a rollicking UK youth ride, cinematically filmed, persuasively acted and bumped along by a fantastic all-British soundtrack'.
 
ANALYSIS
 
The structure of this poster appears to be in a rule of thirds layout with the top layer containing an important element of typography, the middle layer depicting an even number of cast members casually standing or sitting looking towards the camera and the bottom layer showing the title's typography. This structure effectively creates three focus points for the consumer to look at; the quote at the top of the poster, the cast and the title of the film. This allows the audience to gain a clearer insight into what they can expect from this film.
 
The top third of the poster has a light background due to the bright, natural light from the sky in the photograph which is the poster's main foreground. This light background compliments the black font colour used for the review's typography. This choice of colour draws the audience's attention towards the very positive review given from a national body who have critiqued the film. Not only is there a five-star rating: the quote given by TOUCH magazine describes this film as being powerful, moving and unforgettable. These words are very positive (particularly 'unforgettable' which some may say is a hyperbole in this case) and this second opinion encourages the consumer to go and watch the film to see if the film actually is powerful or unforgettable just like the reviewer suggests. The five-star rating is given to films that are excellent or outstanding. This gives the consumer another reason to watch this film.

The centre third of the poster uses a relaxed version of  the rule of evens when it comes to the positioning of the film's main characters. The rule of evens is typically used when shooting an informal, casual photography of a group of people. This shows to the audience that the characters in this film poster are at ease or comfortable around each other. By positioning the two actors on the left of the third close together, this suggests to the audience that these two characters either have a close friendship or an intimate, romantic relationship. The relationship status is evident what with the male actor resting his left arm around her and the actress not responding in a negative way to his close proxemics. This could also be an enigma code in that their relationship could be a key influence in the film's events. There are several elements of the mise en scene that suggest to the audience that this group of young people are in a poorer area of society. Firstly, all of the male actors are wearing dark hooded jackets or jumpers. This type of clothing is stereotypically worn by gang members or people who are in a poorer area of society. Secondly, the actor on the far right is resting a baseball bat on his shoulder. A baseball bat is not only used to play cricket or baseball: it is also classed as a melee weapon. The actor's menacing glare towards the camera and his casual stance shows the audience that he is most likely using it as a weapon rather than a source of entertainment. This suggests to the audience that the film contains violent or intimidating scenes. It also suggests to the audience that this character could have an aggressive personality. Thirdly, the location of the photograph's shot appears to be within a run-down council estate. There are several elements of the mise en scene that suggest that this location is a council estate, e.g.; some of the actors are sat on top of concrete bollards, others are sat on a small concrete wall barricaded by a corroded iron guard and there is a faint, panoramic view of a run-down area just above the iron guard. This not only suggests to the audience the film's geographical context but it also suggests to the audience the film's genre. Council estates and apartment blocks are location code and conventions for a coming-of-age film. This, alongside the age of the characters in the shot, suggests to the audience that this film is a coming-of-age film. It appeals to fans of gritty coming-of-age films and it encourages them to spend money and watch this film.
 
The bottom third of the poster is where the title's typography is positioned. The bottom third's background is darker in comparison with the other two thirds because it is shadowed by the photograph's angle of light. The charcoal colour of the tarmac makes this third even darker. It compliments the typography's white font colour. This sudden brightness draws in the consumer's attention and it helps them find out the name of this film. It also helps them find out the essential information such as the release date, the age certificate and the studio's logo. It also allows the consumer to read the tagline which is 'Before adulthood comes...'. There is an ellipsis to confirm a dramatic pause. It is almost as if they want the consumer to fill in the blanks for them. As a result, this involves the audience and draws in their attention. The answer to this is the teenage years or childhood. This tells the audience that the characters in this film are either going to be children or teenagers. By viewing the characters in the main third of the poster, the consumer will soon realise that the characters in the film are teenagers or young adults. Teenage or young protagonists are a code and convention of coming-of-age films. This appeals to fan of this genre and it encourages them to go and watch this film. The difference in font size between the tag line's typography and the title's typography helps the consumer to identify what is the title and what is the tag line. The title's typography is all in block capitals except the 'i'. The 'i' emphasizes the word 'kid' in the film's title. The word 'kid' is slang for 'child'. 'Kid' is used as a colloquial phrase so that the consumer knows that this film is set in a modern-day society. The use of this colloquial phrase also suggests to the audience that the characters within this film are from a poorer background and have been raised in an environment where slang is used. This also suggests to the audience that other slang terms or even explicit language could be in this film. This appeals to people who enjoy gritty dramas where the environment is realistic and there is a naturalistic approach towards that film's themes or social issues. The word 'kidulthood' is not a word that is even registered in the dictionary. This is an enigma code because it makes the audience wonder what the phrase 'kidulthood' means and how it differs to being a teenager or a young adult. This amount of intrigue encourages the consumer to watch this film and discover what this phase in life actually is. Also in the bottom third are ways that the audience can access exclusive features that the film offers. There is a html address as well as a mobile number for consumers to text in order to access clips of the film. In terms of the age of audience, these elements of the poster targets the younger audience because it is younger people who tend to use their mobile phones more or browse around the internet on a daily basis. This is also a suggestion to the consumer that this film's target audience is a younger, teenage audience so it may discourage elderly people or parents of very young children from watching the film. Another feature that is in the bottom third of the poster is examples of artists from the film's soundtrack. In this film is music from Roots Manuva and Dizzee Rascal. By mentioning these popular artists, this attracts a different body of potential audience members: people who love listening to these artists and are fans. The choice of music (hip hop, rap and grunge music) also suggests to the audience that this film is aimed at a younger target audience. As a result, this could discourage people who are not fans of these artists from watching this film in order to prevent themselves from listening to their least favourite artist's music.
 



09/10/2013

Typography - My Brief Definition


Typography is the art of generating letters and arranging them in ways that portray messages to the audience. When it comes to typography, artists can manipulate the font (typefaces), the point size, the line length (and the number of lines used), line spacing and letter spacing (tracking) to create text on a media text such as a film or a TV programme.
 
Anyone who creates type in a media text is called a typesetter and there are several jobs in the arts industry who fall under this category: graphic/visual designers, comic book artists (such as the artist who created the title and tag-line in this Spider-Man comic cover) and graffiti artists are just a few examples.

These are some examples of Asian-themed
typefaces.
A media text's typography also expresses emotion and helps the company or editor of that text to categorise themselves into genres. Genres can be distinguished through using codes and conventions of that genre to manipulate the way the writing appears to the audience. For example, an editor of a young girl's magazine may use an informal, fluent font (like this) in a feminine colour such as pink or purple to create a bright, girly atmosphere. Another example would be when a historical TV documentary would use an old-fashioned, plain-coloured typeface (such as this) to appeal to a more mature audience. Typography can also be influenced by elements of a media text, e.g.; location and nationalities, period or era of text's setting and themes like war and super-heroes.
 
HISTORY OF TYPOGRAPHY
Before the global digitalization, typography was a specialised occupation and was an art form. Nowadays, anyone is able to use it. Microsoft's programs allow people of even basic computer skills to use WordArt to create titles and add emphasis to particular words in Word documents and Powerpoint presentations. The Digital Age introduced a new generation of graphic designers and truly revolutionised the media industry.
The earliest forms of typography can be traced back to Ancient Greece when dies were used to make seals and coins. In the 11th Century, China created typography for movable texts (i.e.; TV programmes, films, adverts, etc).

RULES OF TYPOGRAPHY:
Every piece of typography follows these four rules:
 
Repetition - being able to easily reproduce the same typeface.
 
Contrast - the difference in colour between the typeface and image so that an audience can easily distinguish it.
 
Proximity - the size of the typeface and how distinguishable it is for an audience.
 
Alignment - how a type flow is set on a page or a column (sometimes called justification)

30/09/2013

Codes & Conventions for Different Genres

A genre code and convention is a typical feature that helps the audience to identify what genre a particular film belongs to. This is a list showing codes and conventions that are typically seen in these film genres. The list also contains some examples of films just so that you can be able to identify these conventions mentally.

The layout of each bullet point list consists of these headings:

  1. Typical Film Locations
  2. Typical Film Characters
  3. Typical Film Plot
  4. Typical Themes/Plot Influences
  5. Examples
The film genres which I will be clarifying the codes and conventions for are:
  • Romantic Comedy
  • Disney
  • Sci-Fi
  • Horror
  • Adventure
  • Fantasy
Notting Hill (1999) is an example of a
rom-com where the plot is based on a
difference in character status.
ROMANTIC COMEDY

  • Beach, cafĂ©, hotel, famous landmarks (particularly cities in U.S.A and Europe, e.g.; Paris, Rome, New York, etc), church
  • A man and a woman (usually young but sometimes old too), the lead characters' families
  • The man and the woman somehow meet but instantly hate each other, some kind of coincidence or situation throws them together, they eventually fall in love
  • Meeting by chance, Christmas, illness, curses, distance - being apart from one another, weddings, work, difference in character status and conflict because of this (e.g.; power, social class, ethnicity)
  • Love Actually, About A Boy, Notting Hill, The Proposal, The Notebook

DISNEY

  • Woods, castle, village, cave, ball/gathering, natural landscape, abandoned places
  • A princess, her rescuer (masculine characteristics), talking creatures, evil villain, rescuer/princess' companion (usually a creature but can be human), army
  • Princess gets into trouble, the rescuer meets her and they fall in love, the villain recaptures the princess, a dramatic climax until villain's death, 'happily ever after'
  • Songs/very musical, death, love, friendship, usually a moral is involved for audience to take away, loss, tragedy, curses, faith, hope, adventures/voyages
  • Cinderella, Sleeping Beauty, Princess & The Frog, Pocahontas, Mulan
SCI-FI

  • City, space, different planets, space ship, desert, woods
  • Alien/unusual creature, explorer, majority of cast is male except a female (usually very attractive), evil commander (creature/human)
  • Explorer and crew discover unusual creature, creature invades main location/Earth, situation becomes apocalyptic, most of the cast is killed off during attempts to remove creature, creature is removed, outlook of location after removal - good and bad
  • Love and relationships, discovering new life, political, environmental disasters, paranormal, exploring possible life, death, illness and disease, apocalypse and post-apocalypse outlooks, mass destruction
  • Cloverfield, District 9, Alien, Predator, Terminator
HORROR
 
  • Abandoned place (in the middle of nowhere), woods, isolated house or cabin, old hospital/asylum, church, cellar
  • A group of teenagers/young people, twisted psychopath wanting to kill others (usually a man), male and female cast (females usually attractive, much emphasis on figure), cannibal-like creatures, cult groups,
  • Starts in party/gathering/on holiday, bad event occurs involving attack or death of someone, people get hurt, cast gradually killed off when audience tries to figure out the cause of their death, escalates into extreme situation/climax, one or two remaining characters kill enemy,
  • Gore, torture, possessions, demons, sex/sexuality, weapons (melee and firearms), loss of innocence, psychological trauma, effects of childhood, religion, inflicting pain for self-pleasure, documentary footage, true life/'non-fiction', historical, discovering new creatures, illness and disease
  • Saw, Hostel, Texas Chainsaw Massacre, The Grudge, The Exorcist
ADVENTURE

  • Castle, tomb, plenty of locations in one film, exotic places, dungeon, city, desert
  • Male explorer, female assistant, comedy character, person who wants to stop them, army/group that follow antagonist's orders, professor/highly intelligent individual
  • Explorer is sent away to search for treasure, obstacles in way (natural as well as man-made traps), a love interest develops between explorer and assistant, a character gets lost/abducted, antagonist bribes release of person for treasure, explorer rescues character and somehow stops antagonist (through death or arrest)
  • Love, greed, money, friendship, trust, refusing to give up, materialism vs people, morals
  • National Treasure, Indiana Jones, Tomb Raider, Journey to the Centre of the Earth, The Mummy
FANTASY

  • Fictional world, castle, palace, woods, sea, tomb/dungeon, 'underworld'
  • Child protagonist, talking creatures, animal companion, mainly child cast, adult guardian, evil villain, villain's companion/army
  • Protagonist enters fantasy world, set a challenge/search for mystical object, meets companion villain tries to stop protagonist, few obstacles in way (natural and man-made traps) sends army, protagonist defeats army, protagonist returns object to owner, 'happily ever after'
  • Friendship, morals, strength - never giving up, caught between fantasy and reality, growing up/coming of age, magic, love, cures
  • The Chronicles of Narnia, Black Cauldron, The Labyrinth, Epic, Percy Jackson franchise